> An example of good UI is the Macintosh designers' decision to put the 
> menubar at the top of the screen, not the top of a window, making it 
> MUCH easier to hit. Because it's at an edge, there's no chance of 
> overshooting it and having to backtrack. It effectively makes the 
> target infinitely tall -- instead of having to try to decelerate and 
> land the pointer in a 20-some pixel-high strip near the top of a 
> window, you can just slam the pointer up against the top of the screen 
> and it automatically stops there.

One downside:  That would make it almost impossible to use my preferred 
window focus method: focus-follows-mouse.  Not that Windows supports it 
well, anyway, but I use that all the time in X under Solaris and Linux.  

> In another message, The Fool mentioned Windows' consistent control-key 
> shortcuts. That was borrowed from the Macintosh Human Interface 
> Guidelines. And they got it wrong, too: the control key is often 
> located where it must be pressed with the *side* of the little finger, 
> where the Apple command-key is always located on either side of the 
> space bar, where it is operated by the thumb. This may seem like a 
> small thing, but I broke my little finger last year, and found that it 
> was constantly sore when using windows, but was able to heal when using 
> the Mac.

But if you had a broken thumb, wouldn't it be just the opposite?  ;-)
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