On Tue, Jun 25, 2013 at 10:13 PM, Christopher Sean Morrison
<[email protected]> wrote:
...
> When we can 1) convert any geometry to NURBS, 2) evaluate any booleans, and 
> 3) tessellate NURBS robustly, it will be possible to have robust shaded 
> displays for all geometry.  #1 was finished last year primarily thanks to 
> Cliff and Wu.  #3 was finished just this year primarily due to Keith.  Work 
> on #2 is underway and is scheduled to be finished this year..

That sounds like grist for the Wiki mill.

> It's been a while since I've had to succinctly describe the problem and 
> solution, so hopefully that is all understandable to everyone.  There are 
> several independent tasks that will need to be completed is anyone wants to 
> help us get there more quickly.  ;)

Sean, are those tasks grouped somewhere in the TODO list, or?

Best,

-Tom

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