Actually that was old post when I just introduced with BRL-CAD. Now I
am using Cmake with latest sources.
Excellent, that's reassuring.
I am glad that you take time and wrote detailed reply. This mail and
the blog post was in response to our discussion held on IRC. I tried
my best to get answers, but still you said there is lack of background
understanding. I agree with you. But there is no or negligible
information available in BRL-CAD documentation and other resources
that I think is the reason for this information gap. Filling this gap
in my opinion will facilitate new developers.
Agree 100%. It's a balancing act between spending time to document our deficiencies or spending that time working eliminating them. To date, we've almost exclusively put time towards the latter, so our documentation is lacking. It does make it difficult for someone new like yourself to get up to speed and understand those deficiencies, particularly when they are issues that take years of effort to fix. That's why having a discussion like this is highly valuable. Thank you for your persistence.
I am moving with my proposed project of Web Interface. I just showed
my interests that developed after searching for solutions of your
questions and I was thinking to do any of them if allowed during GSoC.
You're certainly welcome to help eliminate fundamental problems and we can work tasks into your GSoC schedule. Is there something in particular you wanted to work on? My suggestion is to focus on making a simple online geometry viewer instead of an editor, with emphasis on viewing STEP/NURBS geometry in particular now that we can convert almost any geometry to NURBS. You could let a user upload a STEP file, convert it via step-g, and display the resulting geometry in OpenGL in the browser. Thoughts?
Thank you for taking your valuable time.
Everyone's time is valuable, yours included, but we can try to make things better for others. If you can think of what documentation might help others understand, you're in the best position to help make it better now that you hopefully have a better understanding yourself. Do you think you could write a page up on the wiki describing the shaded display problem as it pertains to implicit geometry, boolean operations, and our solution via NURBS evaluation?
Cheers!
Sean
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