> > And neither QPainterPath nor QPicture are really hierarchical. About the
> > only way to think of a hierarchy for Qt's drawing system is at the level
> > of QPainter, which provides save() / restore() functionality for its
> > state. All of this structure is implemented by the QPainter(), so as soon
> > as a QPainter() paints on a QPaintDevice(), what little hierarchy was
> > there is irretrieveably lost.
>
> There shouldn't even be any state.

I agree, but in absence of hierarchy they resort to kludges like that...

> > So Qt would benefit from having real, hierarchical display lists, which
> > could then be expanded to include 3D functionality. Trolls may well be
> > working on this (I hope they do!), but it's no small feat to have it done
> > in a way which "just works" like most of Qt does.
>
> That is exactly what WPF already provides. Trolltech told me they were
> working on it when I was evaluating buying the commercial Qt. That was at
> least 5 years ago. I doubt Qt will live long enough to ever see it
> implemented.

At least they now have QPainterPath -- I wish they worked harder on
ubiquitous display lists, though.

> > Qt is not bug free, and a colleague of mine is hard at work bugging the
> > trolls with a new (mostly event-related) bug every week (not kidding
> > you). But he really runs into some corner/less-than-well-documented cases
> > due to what he's trying to do. Yet that's still way better than dealing
> > with a toolkit that's fairly new (MPC) or something that gives you 10% of
> > the functionality you need.
>
> What is MPC?

s/MPC/WPF/
My brain is playing tricks on me ;)

Cheers, Kuba

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