Yes, you guys are right, I was thinking supply
monopoly. I thought that is what a union was meant to
do. I guess I was wrong. Sorry. 


But isn't that something that the Airline Pilots Union
does? Is it outdated?

Stede

--- William Pietri <[EMAIL PROTECTED]> wrote:

> 
> On Tue, 2004-11-09 at 10:18, jhrothjr wrote:
> > > But what you're talking about to me sounds like
> something different. It
> > > sounds like trying to build a supply monopoly.
> I'd expect this to be
> > > just as sub-optimal as any other monopoly. 
> > 
> > In any form of competitive environment,
> > monopolies can't exist unless there is
> > either some form of government (or other)
> > coercion guaranteeing them, or if there
> > is a sufficiently high economic barrier
> > to the entry of a new firm.
> 
> Yes. It sounded to me that Stede was after something
> like either the
> former (through standard union laws) or the latter
> (through just getting
> all the XP developers together).
> 
> > > Ok, here's where I come back on topic.
> > > 
> > > It seems to me that XP, in that it promotes team
> cohesion already serves
> > > some of the power-balancing functions of a
> union. I'd love to hear
> > > others' opinions, but in my experience the XP
> teams I've worked closely
> > > with were much better at making their opinions
> heard to management, and
> > > would be much more likely to actively support a
> team member in
> > > situations where management was being unfair to
> an employee.
> > 
> > This is basically true *if* you're internal,
> > and you have relatively sane management.
> > Much of what we hear on the list does not
> > sound like reasonably sane management to me.
> 
> Well, I have yet to see an XP team working in a
> pretty insane
> environment, so I don't have data on that end of the
> spectrum. But my
> experience so far is that XP teams are better than
> traditional teams at
> resisting and, more importantly, reforming
> management craziness than
> non-XP teams, regardless of the level of madness.
> That's not to say that
> the experience of XP teams in crazy environments
> would be good, only
> that it would be better than it would be otherwise.
> 
> And experience aside, the theory seems plausible to
> me. Not only does a
> more cohesive team mean more collective action, but
> XP also tightens
> feedback loops. And a lot of management insanity
> strikes me as
> reasonable but wrong behavior amplified by slow or
> broken feedback
> loops.
> 
> 
> William
> 
> 
> 
> 
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