OK. I tested this and its indeed 4 digits of ANI. If I configure 4 digits the 
loop is broken, and even if I configure e.164 loop is still broken.

It seems if Unity knows the Port number before hand, whether 4 digits or 10 
digits it is preventing the loop rightly.


Date: Thu, 19 Feb 2009 08:34:36 -0800
Subject: Re: [OSL | CCIE_Voice] Unity>>UTIM>>Message Notification VS Dialout MWI
From: vma...@ipexpert.com
To: kapilatr...@hotmail.com; ccie_voice@onlinestudylist.com





Re: [OSL | CCIE_Voice] Unity>>UTIM>>Message Notification VS Dialout MWI


I think 4 digit # in the first column within UTIM. The best way to make sure is 
use Call Viewer on Unity and have Unity originate a call to a phone which is 
fwded to send the call back to Unity. What is the ANI  for the call being 
returned? 

-- 

Vik Malhi – CCIE #13890, CCSI #31584 

Senior Technical Instructor - IPexpert, Inc.



Telephone: +1.810.326.1444 

Fax: +1.810.454.0130 

Mailto: vma...@ipexpert.com





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From: Kapil Atrish <kapilatr...@hotmail.com>

Date: Thu, 19 Feb 2009 09:59:28 +0530

To: <vma...@ipexpert.com>, <ccie_voice@onlinestudylist.com>

Subject: RE: [OSL | CCIE_Voice] Unity>>UTIM>>Message Notification VS Dialout MWI



OK. That means if I un-check "Message Notification" or let it be checked on 
voice-mail ports, there is no harm as long as I implement the fix to avoid 
Unity loop, correct?



I've one more quick question, do I need to put full e.164 number or only 4 
digit number on voice-mail ports to avoid looping of any external call. I 
checked CCM traces and it showed me 4 digit number as well as FQDN  field which 
is e.164 10 digit number of the VM ports. I couldn't find a way in Unity to see 
what VM port number it is receiving? 





Thanks for your inputs Vik..



Date: Wed, 18 Feb 2009 18:13:26 -0800

Subject: Re: [OSL | CCIE_Voice] Unity>>UTIM>>Message Notification VS Dialout MWI

From: vma...@ipexpert.com

To: kapilatr...@hotmail.com; ccie_voice@onlinestudylist.com



Re: [OSL | CCIE_Voice] Unity>>UTIM>>Message Notification VS Dialout MWI Message 
Notification is different to MWI as you correctly state. When we talk about 
Unity Looping it is normally related to loops associated with Msg Notification 
but it can be any call Unity originates that is returned to Unity. See this 
link for the fix:



http://www.cisco.com/en/US/products/sw/voicesw/ps2237/products_tech_note09186a0080094b01.shtml#p3a



-- 

Vik Malhi – CCIE #13890, CCSI #31584 

Senior Technical Instructor - IPexpert, Inc.



Telephone: +1.810.326.1444 

Fax: +1.810.454.0130 

Mailto: vma...@ipexpert.com <http://ipexpert.com> 





Join our free online support and peer group communities: 

http://www.IPexpert.com/communities

IPexpert - The Global Leader in Self-Study, Classroom-Based, Video-On-Demand 
and Audio Certification Training Tools for the Cisco CCIE R&S Lab, CCIE 
Security Lab, CCIE Service Provider Lab , CCIE Voice Lab and CCIE Storage Lab 
Certifications.















From: Kapil Atrish <kapilatr...@hotmail.com <http://hotmail.com> >

Date: Wed, 18 Feb 2009 23:45:52 +0530

To: <ccie_voice@onlinestudylist.com <http://onlinestudylist.com> >

Subject: [OSL | CCIE_Voice] Unity>>UTIM>>Message Notification VS Dialout MWI



Hi List,

 

I'v a question about Message notification, I read about it, pl let me know if 
my understanding is correct.



I understand Message Notification ports are used when susbcriber has 
notifications enabled on additional devices under Subscriber>>Message 
notification settings, like Home Phone/Pager etc. 

 

So if I don't have notification enabled on additional devices do I still need 
to uncheck "Message Notification" on Ports to avoid Unity looping or is there 
something I am missing? 

 

MWI has nothing to do with "Message Notification ports" but only with "Dialout 
MWI"ports, correct?

 

Thanks in advance...



 



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