Maybe, maybe not. Yes there is some minor (very minor) overhead when 
instantiating an object and passing data (by reference) to it but not much 
more so than using a custom tag or UDF. If you know what your doing and 
cache the objects than this overhead is pretty much gone and all your left 
with is clean, organized code.
The main drawback with OO is that people either don't know what they're 
doing or they are following it strictly to the OO letter rather than 
adapting the best of it to CF.


> Isn't one of the drawbacks of OO architecture that it tends to use more
> resources?  Isn't it true that people are willing to make that sacrifice 
> to
> make more manageable code?


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