rnk added inline comments.

================
Comment at: include/clang/Basic/LangOptions.def:81
@@ -80,2 +80,3 @@
 LANGOPT(ObjC2             , 1, 0, "Objective-C 2")
+LANGOPT(SceExt            , 1, 0, "Sony PlayStation(R) extensions")
 BENIGN_LANGOPT(ObjCDefaultSynthProperties , 1, 0,
----------------
dberlin wrote:
> silvas wrote:
> > wristow wrote:
> > > rnk wrote:
> > > > How do you guys feel about "sony" vs. "sce"? I know we abbreviated 
> > > > Microsoft to MS, but I think a lot of folks don't know that the full 
> > > > name of the particular company involved is "Sony Computer 
> > > > Entertainment". If -fsce-extensions is already used in build systems, 
> > > > I'm OK leaving the flag as is. I'm mostly concerned with SceExt.
> > > We do already have '-target x86_64-scei-ps4', and we have other pending 
> > > changes that use 'sce' (rather than 'scei') that I expect will appear 
> > > very soon.  So we (Sony) are leaning toward continuing with 'sce'.
> > "Sony" is way too broad. The company "Sony" does everything from image 
> > sensors to banking & insurance to lithium batteries to public transit 
> > turnstiles to laparoscopic surgery equipment. We don't represent the entire 
> > company "Sony", nor is there any reason to believe that anything we are 
> > doing applies to "Sony" as a whole.
> Please don't use (R) here. It should be unnecessary (and we don't do it for 
> others).
Sounds like it's going to be SCE, then. Would it be accurate to put "Sony 
Computer Entertainment extensions" in the comment, since that's what's being 
abbreviated?


http://reviews.llvm.org/D11207




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