Is there a known (j?) technique for converting such formulae into triangle
point vectors (meshes?) for openGL type usage?

On Mon, Feb 17, 2020 at 9:30 AM R.E. Boss <[email protected]> wrote:

> https://www.nytimes.com/2019/02/14/science/math-algorithm-valentine.html
>
> --
(B=)
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