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IL'dar AKHmetgaleev schreef:
> На Fri, 07 Dec 2007 09:44:55 +0100
> Stefan de Konink <[EMAIL PROTECTED]> записано:
> 
>>> feel free to comment, or critizise it, we need you suggestions and
>>> you different(CODER) point of view.  
> 
>> But I think Blender is not the most efficient tool for frame by frame
>> rendering. Do you have any other experience?
> 
> Yah... such transitions might be rendered via opengl in _REAL_TIME_.
> And it is easy to do. Realy easy. Just try to install PyOpenGL and look
> into /usr/lib/python?.?/site-packages/OpenGL/Demo/ directory. And of
> course programed transitions will be configurable.

- From my own experience with GPU programming, the problems in the past
were getting the rendered data back from the GPU. Are these problem
currently solved?

I mean:

Is it possible to make OpenGL and export it as DV, maybe even encoded at
GPU level ;) But I was thinking about OpenGL framebuffer rendering ->
bitmap -> encoder.



Stefan
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