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IL'dar AKHmetgaleev schreef:
> На Fri, 07 Dec 2007 13:16:22 +0100
> Stefan de Konink <[EMAIL PROTECTED]> записано:
> 
>>> Actually I don't know how to do such things. But screenshot buttons
>>> in games works. And gpu particle renderer in maya works too. Seems
>>> this is not problem at all.  
>> Aah! I see your point :) Yes this is an interesting method!
> 
> If screen size less then image size Maya renders image by tiles then
> stitches it back to one big image. With this method absolutely no limit
> in image size. This method have only three problems:
> 1) There is no way to get HDRI. But may be modern GPU can do that.
> 2) You can overlap rendering/screenshoting window while rendering.
> 3) You should turn off screen suspend while rendering.

I guess technicually you can use the GPU's framebuffer around 4096x4096,
 it probably don't need to fit on the actual screen to grab it :) One
bummer is of course the binary blob drivers ;)


Stefan
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