-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA512 IL'dar AKHmetgaleev schreef: > На Fri, 07 Dec 2007 13:16:22 +0100 > Stefan de Konink <[EMAIL PROTECTED]> записано: > >>> Actually I don't know how to do such things. But screenshot buttons >>> in games works. And gpu particle renderer in maya works too. Seems >>> this is not problem at all. >> Aah! I see your point :) Yes this is an interesting method! > > If screen size less then image size Maya renders image by tiles then > stitches it back to one big image. With this method absolutely no limit > in image size. This method have only three problems: > 1) There is no way to get HDRI. But may be modern GPU can do that. > 2) You can overlap rendering/screenshoting window while rendering. > 3) You should turn off screen suspend while rendering.
I guess technicually you can use the GPU's framebuffer around 4096x4096, it probably don't need to fit on the actual screen to grab it :) One bummer is of course the binary blob drivers ;) Stefan -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.7 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFHWUxHYH1+F2Rqwn0RCuaQAJ0SWqxnNDLOrBX8k79xcKaRXw3zPwCgktvI /bCCm9NwnCf3olohHI8knk4= =jRmj -----END PGP SIGNATURE----- _______________________________________________ Cinelerra mailing list Cinelerra@skolelinux.no https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra