I just browsed Stuart's wonderful book. Lots of great stuff, which I will enjoy working though
However, I didn't find a section that talks about how to do non-functional stuff in Clojure. Might be a good section to add for N00Bs For example, I'm implementing my Mastermind game. I want to prompt the user, read a value, change the state of the game, iterate... For example Guess 1 >> Blue, Blue, Green, Red Response << 1 Black, 2 White Guess 2 >> Blue, Green, Red, White Response << ... At some point, almost all interesting programs read input, change state and generate output. What is the Clojure way? Peter --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---