On Nov 5, 2008, at 3:01 PM, Peter Wolf wrote:
> > I just browsed Stuart's wonderful book. Lots of great stuff, which I > will enjoy working though > > However, I didn't find a section that talks about how to do > non-functional stuff in Clojure. Might be a good section to add for > N00Bs > > For example, I'm implementing my Mastermind game. I want to prompt > the > user, read a value, change the state of the game, iterate... > > For example > > Guess 1 >> Blue, Blue, Green, Red > Response << 1 Black, 2 White > Guess 2 >> Blue, Green, Red, White > Response << ... > > At some point, almost all interesting programs read input, change > state > and generate output. What is the Clojure way? Check out page 24 for mention of refs. > > > Peter > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---