On Jan 15, 3:38 am, "Mark H." <mark.hoem...@gmail.com> wrote:
> On Jan 14, 8:27 am, Asbjørn  Bjørnstad <asbj...@gmail.com> wrote:
>
> > Anyway, here is a core part of the algorithm. It's a diffusion
> > step, this gets called 3 times and in total this takes up more than
> > one second of cpu time on my machine which makes framerates very
> > slow. If anyone got any improvements I'd be happy to hear about it:
>
> Here are a few possibilities:
>
> 1. Java 2-D, 3-D, etc. arrays are implemented as arrays of (arrays
> of ... pointers), which hurts spatial locality.  It was enough of a
> problem that I've seen people reimplement 2-D arrays using 1-D
> arrays.  You might consider using a 1-D array and taking the trouble
> to do the indexing by hand.  Of course only a benchmark can tell
> whether it really helps.

Look closer, I'm using a 1-D array and indexing by hand :-)

> 3. I noticed you are doing 20 iterations of Gauss-Seidel.  There are
> some smart ways to speed up multiple stencil applications.  I can
> point you to references if you are interested.

That would be cool. Although, I just copied someone elses algorithm,
and I think he knew what he were doing so it may be hard to improve
on it. (Apart from the unchecked- functions pointed out by Chouser
and Rich.)

--
 -asbjxrn
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