On Sun, Aug 30, 2009 at 2:20 PM, ztellman<ztell...@gmail.com> wrote: > > You may have already seen this and decided Cloggle was a bit more to > your liking, but I'm also working on a JOGL wrapper called Penumbra > ( http://github.com/ztellman/penumbra/tree/master ). Documentation is > thin, but here are some demos in the src/examples subdirectory to > illustrate usage. At the very least, it may give you some ideas. >
I don't know if this is relevant for you game developers or not, but I used a LWJGL some time way back. I think it's a procedural API (semi-automatic translation of the C API IIRC, only static methods in Java), compared to the more objectified one from JOGL (GL context). But I haven't done anything 3D in recent years, so I don't know how they stack up, or if it's even relevant for you. On a related note there's also the jMonkeyEngine, a 3D scene graph implementation on top of either LWJGL or JOGL (I think LWJGL support was first and maybe still better). Might be interesting to you, but it will not use Clojure's approach to mutability (obviously), so this as well might be a fit or not. Hope that helps, otherwise ignore ;) Cheers, Daniel [1] http://www.lwjgl.org/ [2] http://www.jmonkeyengine.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---