On Nov 7, 12:41 pm, Milton Silva <[email protected]> wrote: > On Nov 7, 9:14 am, Dennis Haupt <[email protected]> wrote: > > > >> The main thing to keep in mind is that when coming from java/scala, > > >> you'll have a hard time adjusting to clojure, and you're making it > > >> harder by trying something so inherently full of state. I understand > > >> the need to tackle problems that we like, but without a good > > >> understanding of the language you're going to have a really hard time, > > >> and that reflects in your code. > > > what would you have done differently? > > Generally, I think the best approach is, to represent everything with > seqs, work with them and then display them. Something close to > thishttps://github.com/ztellman/penumbra/blob/master/test/example/game/as...
Maybe this last post isn't very clear. Look at your split-asteroid. that fn is either doing much more than splitting asteroids or you have the wrong representation of asteroids. I have no idea which is it because I cannot understand it(It is doing too much at a time). Now look at the split-asteroid in the resource I gave you. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to [email protected] Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/clojure?hl=en
