On Jan 20, 2014, at 09:31 , Zach Oakes <[email protected]> wrote:

> Today I'm releasing play-clj, a Clojure wrapper for LibGDX that allows you to 
> write games for desktop OSes, Android, and iOS from the same Clojure codebase.

Neat!

How is Clojure’s performance on the latest Android devices? Good enough for 
simple real-time games while still remaining more-or-less idiomatic?

Also, does running Java on iOS still require jailbreaking?

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