You do not need to jailbreak your iOS device, because it isn't actually 
running Java. Instead, it uses RoboVM <http://www.robovm.org/> to translate 
the bytecode into ARM machine code. There are already several LibGDX games 
written in Java on the App store.

Regarding performance, play-clj is very slow on Android for games with more 
than a handful of entities, so I could really use some help there. I assume 
it's similar on iOS. Right now, I bet there is a lot of low-hanging fruit 
in my code that could be improved to make it faster.

On Monday, January 20, 2014 10:57:22 PM UTC-5, Michael Gardner wrote:
>
> On Jan 20, 2014, at 09:31 , Zach Oakes <zso...@gmail.com <javascript:>> 
> wrote: 
>
> > Today I'm releasing play-clj, a Clojure wrapper for LibGDX that allows 
> you to write games for desktop OSes, Android, and iOS from the same Clojure 
> codebase. 
>
> Neat! 
>
> How is Clojure’s performance on the latest Android devices? Good enough 
> for simple real-time games while still remaining more-or-less idiomatic? 
>
> Also, does running Java on iOS still require jailbreaking?

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