It's not about 'safety' (depending on what that means in this context), but 
as Zach pointed out, if you aren't careful about backpressure you can run 
into performance bottlenecks with unrestrained async IO operations because 
although they let you code as if you could handle an unlimited amount of 
connections, obviously that isn't true. There is only a finite amount of 
data that can be buffered in and out of any network according to its 
hardware. When you don't regulate that, your system will end up spending an 
inordinate amount of time compensating for this. You don't need to worry 
about this with "regular io" because the "thread per connection" 
abstraction effectively bounds your activity within the acceptable physical 
constraints of the server. 

On Tuesday, October 7, 2014 2:49:30 PM UTC-4, Brian Guthrie wrote:
>
>
> On Mon, Oct 6, 2014 at 12:10 AM, <adrian...@mail.yu.edu <javascript:>> 
> wrote:
>
>> Zach makes an excellent point; I've used AsyncSocketChannels and its irk (
>> http://docs.oracle.com/javase/8/docs/api/java/nio/channels/AsynchronousServerSocketChannel.html),
>>  
>> with core.async in the past. Perhaps replacing your direct java.net.Sockets 
>> with nio classes that can be given CompletionHandlers (
>> http://docs.oracle.com/javase/7/docs/api/java/nio/channels/CompletionHandler.html)
>>  
>> would be a better fit. 
>>
>
> Once I do some performance instrumentation I'll give that a shot. I admit 
> that I'm not familiar with all the implications of using the nio classes; 
> were I to switch, is it safe to continue using go blocks, or is it worth 
> explicitly allocating a single thread per socket?
>
> Brian
>

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