> Ask all the game people who use Lua big time....

See that's the problem. When we say "horses for courses" we have to
actually dig down into what we're saying there. The reason Lua is used in
the gaming community is that it's quite fast, very very small, and simple
for what it does. It also has a fairly decent JIT (in the form of LuaJIT).
But it's still an interpreted language, with a very basic set
of data-structures (basically hash-maps for everything even arrays).

So yeah, the reason it's used in the gaming community is that integrating
the interpreter is fairly easy, and it's "fast enough" to be used for game
logic. But I seriously doubt anyone picked Lua because it had a world-class
GC (because it doesn't), or because out-performed other languages.



On Tue, Apr 26, 2016 at 2:30 PM, Raoul Duke <rao...@gmail.com> wrote:

> Horses for courses. Ask all the game people who use Lua big time. :-)
>
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