On 3/13/07, Werner Smekal <[EMAIL PROTECTED]> wrote: > Hi, Hi Wermer > reading the bug report, the problem is: > > # MinGW needs an additional library, mwindows > # It's total link flags should look like -lmingw32 -lSDLmain -lSDL > -lmwindows > # (Actually on second look, I think it only needs one of the m* > libraries.) > IF(MINGW) > SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") > ENDIF(MINGW) > > MSYS!=MINGW for CMake for good reasons. The best solution would be to > use the MinGW compiler within normal Windows CLI, since it's so much > faster than MSYS, you won't regret it.
Ok, so I just tested you proposal. What I did: - launched CMake, - selected MINGW, - configured a few variables (QT_QMAKE_EXECUTABLE, SDLIMAGE_INCLUDE_DIR, SDLIMAGE_LIBRARY, SDL_INCLUDE_DIR, SDLMAIN_LIBRARY). - generated the makefiles. - click on start menu, and click on the launcher. - launched "cmd" (I suppose that this is what you called Windows CLI) - went to the directory - launched "mingw32-make.exe" And the error is the same as before. The "build.make" is the same as before (I copied the linking part at the end of this mail). Any idea? I would like to check the value of the variables in the FindSDL.cmake (like "MINGW"...) when I try to compile my program. Is this possible? Can the problem be relevant to the fact that I am using the MINGW version coming with Qt ?
Another solution would be to > change the lines above to > > IF(MINGW AND MSYS) > SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") > ENDIF(MINGW AND MSYS) > > and similar code in FindSDL.cmake. This should work than.
Currently, I suppose that the first issue is not related to that, as even with MINGW it does not work... Any idea? the build.make: # External object files for target bloodybeard bloodybeard_EXTERNAL_OBJECTS = bloodybeard.exe: CMakeFiles/bloodybeard.dir/main.obj bloodybeard.exe: CMakeFiles/bloodybeard.dir/qGameEngine.obj bloodybeard.exe: CMakeFiles/bloodybeard.dir/moc_qGameEngine.obj bloodybeard.exe: lib/SDL_image.lib bloodybeard.exe: lib/libSDLmain.a bloodybeard.exe: C:/Qt/4.2.1/lib/libQtCore4.a bloodybeard.exe: CMakeFiles/bloodybeard.dir/build.make @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --red --bold "Linking CXX executable bloodybeard.exe" $(CMAKE_COMMAND) -P CMakeFiles\bloodybeard.dir\cmake_clean_target.cmake C:\MinGW\bin\g++.exe $(bloodybeard_OBJECTS) $(bloodybeard_EXTERNAL_OBJECTS) -o bloodybeard.exe-Wl,--major-image-version,0,--minor-image-version,0 -Le:\dev\bloodybeard\bloodybeard\trunk\src\lib -Lc:\Qt\4.2.1\lib -lSDL_image -Wl,-Bstatic -lSDLmain -lQtCore4 -Wl,-Bdynamic -lWs2_32 -- Pierre-André Galmes Free Software consultant StarXpert - www.starxpert.fr 6, rue Eugène Varlin - 75010 Paris
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