Rodolfo Schulz de Lima wrote:
I see... after some thought I understood that the user would
(rightfully) expect that call_command would be executed in build time.
What if it he executes something that the generator cannot handle (open
a socket and send the return value, for example)? This cannot be done,
and indeed has nothing to do with lua vs. cmake.
That said, an automatic way of running a cmake script at build time as
part of a custom_command might be a good feature.
Something like this:
set(SCRIPT "
execute_process(COMMAND whatever)
")
add_custom_command(OUTPUT text.cpp COMMAND_SCRIPT ${SCRIPT})
While talking about cmake vs. lua... (don't get upset :) ), what is the
current status of this feud?
I am thinking the lua stuff is pretty much dead at this point (don't get
upset :) ), if you see Ken's post here:
http://www.cmake.org/pipermail/cmake/2007-November/017986.html
Ken did add functions to cmake to help with the scope issues. :)
-Bill
_______________________________________________
CMake mailing list
CMake@cmake.org
http://www.cmake.org/mailman/listinfo/cmake