Le 1 avr. 08 à 14:50, Matt Gough a écrit :
On 1 Apr 2008, at 14:40, Leslie Smith wrote:
I'm sure I'm missing something.
Yes. An understanding of Autorelease pools (and presumably Cocoa
memory management in general)
http://developer.apple.com/documentation/Cocoa/Conceptual/MemoryMgmt/MemoryMgmt.html
The unoptimal way to fix your memory usage would be:
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
p1 = [NSBezierPath bezierPath] ;
[p1 moveToPoint: linebottom] ;
[p1 lineToPoint: linetop] ;
[p1 stroke] ;
[pool release];
Matt
Yes, an a better way to fix it will be to use a static method:
[NSBezierPath strokeLineFromPoint: linebottom toPoint: linetop];
It will avoid creation of an object for each segment.
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