Alex,

The suggestion of changing the graphic’s name is a terrific one. I’ll do that 
tonight, and I expect it will work. I should’ve thought of that myself. Thanks!

I’m using Swift, but whether my controller conforms or not is the nature of my 
question. I wasn’t totally clear, but when I said I added UISearchBarDelegate 
to my controller, I meant I added that protocol name to the list of protocols 
implemented by the class. Then I added the one optional protocol method I 
actually need (and I didn’t do something terribly stupid like marking it 
static). But when I set the status bar’s delegate to self, I crash anyway, as 
if I’m not really conforming. Since all the methods in the protocol are marked 
as optional, I don’t know what I could be missing.

This is behaving as if my outlet were connected to the wrong kind of object. I 
think tonight I’ll delete it an re-drag from IB again, just to make sure my 
outlet really is getting set to an instance of UISearchBar.

-- 

Charles

On February 12, 2016 at 11:07:00, Alex Zavatone (z...@mac.com) wrote:

1. What are you setting the delegate to? Self? If so, have you made sure to 
"conform" to that delegate in your class? Something like @interface 
CharlesViewController : UIViewController <UISearchBarDelegate> ??  

If you don't do that, then the method you need isn't accessible through self 
and BLAMMO! Unrecognized selector sent to instance.  


2. Are you including the asset lib in your bundle for the build?  

Is the old name the same as the new name? Change the name of the graphic and 
see if it's even in the new build.  

GL Charles.  

Alex Zavatone.  

On Feb 12, 2016, at 8:59 AM, Charles Jenkins wrote:  

> PROBLEM 1:  
>  
> Is there anything new/tricky about the UISearchBar? I have placed one in my 
> view, and dragged an IBOutlet to the companion source file. The result is an 
> @IBOutlet weak var searchBar: UISearchBar!  
>  
> I added UISearchBarDelegate to my ViewController and implemented one method: 
> func searchBar(_ searchBar: UISearchBar, textDidChange searchText: String)  
>  
> My app works beautifully if I do NOT set searchBar.delegate = self in 
> viewDidLoad(). But if I try to set that delegate to make search work, my app 
> crashes on launch with an unhandled exception saying that an unrecognized 
> selector was called.  
>  
> UISearchDelegate’s methods are all marked “optional," I think, but I’m 
> wondering if in the latest version of iOS, one or more of them isn’t really 
> optional anymore…?  
>  
> PROBLEM 2:  
>  
> I made a change to my launch image graphic and dragged the new version into 
> the assets. The new image shows up there and in my LauchImage UI view, but 
> there seems to be nothing I can do to get it onto a device!  
>  
> I performed these steps:  
> Cleaned my project  
> Cleaned my project build directory  
> Quit Xcode  
> Rebooted my computer  
> Deleted the test app from my device—at this point, the old launch screen 
> should not exist ANYWHERE  
> Restarted Xcode  
> Reconnected my device  
> Started a debug session, which should have rebuilt and reinstalled a fresh, 
> clean copy onto the device  
> But somehow the old launch screen appears every time. Clearly there is a 
> cache somewhere that is not cleaned out with the project or its build 
> directory.  
>  
> What’s the secret to really getting rid of Xcode’s memory of an old launch 
> image?  
>  
> --  
>  
> Charles  
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