I’m using a bunch of layers to draw images to, compose them, and then draw into a viewRect with
CGContextDrawLayerInRect( viewContext, viewRect, myLayer); Of course, I’m trying to pick the most reasonable size for my layers. I currently use 1024x1024 but could easily make them 512x512 or 768x768. So my question is, “Is is more efficient to draw the layer into a smaller viewRect (down-sample) or into a larger ViewRect (up-sample)?” Or does it even matter? I have an internal goal of using less than 1% of the CPU for my 1 second image drawing so it is actually quite important for me to know. TIA Jeff Szuhay a.k.a tickt...@quartertil2.com <mailto:t...@quartertil2.com> _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com