Hello,

I'm trying to implement in Objective-C on macOS *programmatically* the "Real World 
Example" at the bottom of this page :
https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/CocoaBindings/Concepts/WhatAreBindings.html

I want to do it programmatically instead of using IB to really understand what 
happens.

Just creating the "Attacker" NSTableView causes me already a lot of trouble.
My code is at the bottom of this message.

I can't just bind "value" of the attacker tableview to the array controller's 
"arrangedObjects.name",
I get a "this class is not key value coding-compliant for the key value" 
exception.

So I create a column (I think this is mandatory anyway...).
In my delegates tableView:viewForTableColumn:row: I create a text field 
(NSTextView).
(I create a textfield for now, will probably be a NSButton in the final 
version).

I now see a table with four rows (the number of entries in my array), each with 
a text field I can edit.
But they start empty and don't change my array of combattants.

How do I bind this text field to the right "thing" ?

According to the last paragraph of this page:
https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/TableView/PopulatingViewTablesWithBindings/PopulatingView-TablesWithBindings.html
I have to :
"""
When you make the connection to the table view’s Content binding, the objectValue property of the NSTableViewCell used as the cell for the table column is configured such that for each item in the model array, the table updates the objectValue property to the current row’s Person object.
"""
But NSTableViewCell doesn't seem to exists (a search on Apple's dev doc gives 
27 results... all about *UI*TableViewCell)

So I need to bind "value" from the text field to "objectValue.name" from... 
something...
Whatever I try I get either an exception for not KV compliance, or it doesn't 
seem to do anything.

Please shed some light on this...
Thanks.

CODE:

#include "Cocoa/Cocoa.h"

//===============================================================================================================
 cCombattant

@interface  cCombattant : NSObject

@property (copy) NSString*  weapon1;
@property (copy) NSString*  weapon2;
@property (copy) NSString*  weapon3;
@property (copy,readwrite) NSString*  name;
@property        NSString**  selectedWeapon;

- (cCombattant*)initWithName: (NSString*)  iName;

//DEBUG
- (void)addObserver: (NSObject *)observer
         forKeyPath: (NSString *)keyPath
            options: (NSKeyValueObservingOptions)options
            context: (void *)context;

//DEBUG
- (void)removeObserver: (NSObject *)observer
            forKeyPath: (NSString *)keyPath;
@end


@implementation  cCombattant

- (cCombattant*)initWithName: (NSString*)  iName
{
    self = [super  init];

    [self  setWeapon1: @"Dagger"];
    [self  setWeapon2: @"Sword"];
    [self  setWeapon3: @"Pike"];
    [self  setSelectedWeapon: &_weapon1];
    [self  setName: iName];

    return  self;
}

//DEBUG
- (void)addObserver: (NSObject *)observer
         forKeyPath: (NSString *)keyPath
            options: (NSKeyValueObservingOptions)options
            context: (void *)context
{
printf( "[%p addObserver: %p forKeyPath: %s options: XXX context: %p]\n", self, observer, [keyPath UTF8String], /*options,*/ context );
    int bkpt=bkpt;
    [super  addObserver: observer  forKeyPath: keyPath  options: options  
context: context];
}

//DEBUG
- (void)removeObserver: (NSObject *)observer
            forKeyPath: (NSString *)keyPath
{
    printf( "[%p removeObserver: %p forKeyPath: %s]\n", self, observer, 
[keyPath UTF8String] );
    int bkpt=bkpt;
    [super  removeObserver: observer  forKeyPath: keyPath];
}

@end

//===============================================================================================================
 cDelegate

@interface  cDelegate : NSObject < NSTableViewDelegate >

- (cDelegate*)init;

@end


@implementation  cDelegate


- (cDelegate*)init
{
    self = [super  init];
    return  self;
}

- (NSView *)tableView:(NSTableView *)tableView
   viewForTableColumn:(NSTableColumn *)tableColumn
                  row:(NSInteger)row
{
    NSTextView*  view = [[NSTextView  alloc]  init];
    [view  setRichText: NO];
    [view  setFieldEditor: YES];
    [view  bind: @"value"  toObject: tableView  withKeyPath: 
@"objectValue.name"  options: 0];
    return  view;
}

@end

//===============================================================================================================
 JustDoIt2()

void
JustDoIt2()
{
@try{
    NSArray*  combattants =
        [[NSArray  alloc]  initWithObjects:
            [[cCombattant  alloc]  initWithName: @"Atilla"],
            [[cCombattant  alloc]  initWithName: @"Vlad"],
            [[cCombattant  alloc]  initWithName: @"Doris"],
            [[cCombattant  alloc]  initWithName: @"Cthulhu"],
            nil
         ];
    printf("combattants = %p\n", combattants);

    NSArrayController*  controller = [[NSArrayController  alloc]  
initWithContent: combattants];
    [controller  setSelectedObjects: combattants]; //TEST: select all, doesn't 
seem to change anything...

    printf("controller = %p\n", controller);

    NSTableView*  table = [[NSTableView  alloc]  initWithFrame: NSMakeRect( 5, 
5, 400, 400 )];
    [table  setBackgroundColor: [NSColor  redColor]]; // just to be sure to see 
it when empty...
    [table  setDelegate: [[cDelegate  alloc]  init]];

    NSTableColumn*  column = [[NSTableColumn  alloc]  initWithIdentifier: 
@"name"];
    [table  addTableColumn: column];

    printf("Binding table to arrangedObjects\n");
    [table  bind: @"content"  toObject: controller  withKeyPath: 
@"arrangedObjects"  options: 0];

    NSWindow*  window = [[NSWindow  alloc]
                         initWithContentRect: NSMakeRect( 50, 50, 500, 500 )
                         styleMask: NSWindowStyleMaskTitled
                         backing: NSBackingStoreBuffered
                         defer: NO
                         ];

    [[window  contentView]  addSubview: table];

    //TEST
    //printf("Changing controller's content\n");
    //[controller  setContent: combattants2];

    [window  makeKeyAndOrderFront: 0];
}@catch(NSException*e){
    int bkpt=bkpt;
}
}


--
Keep intel OUTSIDE my Mac !
Hiii !!! I can see Intel chips creeping around my G5 !

Eric M.
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