Thanks, Quincy. That’s reassuring! I will trust I’m doing the right thing.

-Laurent.
-- 
Laurent Daudelin                                                                
                laur...@nemesys-soft.com <mailto:laur...@nemesys-soft.com>
Skype: LaurentDaudelin                                                  
iMessage – WhatsApp – Viber – Line                              
Logiciels Némésys Software                                                      
http://www.nemesys-soft.com/ <http://www.nemesys-soft.com/>

> On Sep 26, 2019, at 23:35, Quincey Morris 
> <quinceymor...@rivergatesoftware.com> wrote:
> 
> On Sep 26, 2019, at 10:55 , Laurent Daudelin <laur...@nemesys-soft.com 
> <mailto:laur...@nemesys-soft.com>> wrote:
>> 
>> I’m pretty much in the same situation. There seems to be something going on 
>> behind the scene. I also observed that when I started adding constraints, I 
>> would suddenly get many warnings and errors, some alluding to missing “y" 
>> location where I can clearly see one constraint addressing that “y” location.
> 
> What you say sounds correct to me:
> 
> Richard’s description *is* the old behavior, just with a slightly different 
> UI. The root view cannot be constrained via auto-layout relative to its 
> ancestor, because by definition it occupies the entire geometry defined by 
> its view or window controller. I assume it’s set to “Translates autoresizing 
> mask into constraints” to *prevent* you from adding constraints, not because 
> its autoresizing mask is *actually* translated into constraints (although I 
> guess it may be so, as some internal implementation detail).
> 
> Subviews, in the past, had the automatic behavior (except for special cases 
> like views inside scroll views). If you didn’t add any constraints, the IB 
> inspector showed the autoresize mask UI with the springs and struts 
> behaviors. As soon as you added any auto-layout constraints, that went away 
> and the frame was completely controlled by auto-layout.
> 
> The problem with multiple warning and errors when you start adding 
> constraints has been around for a while. Xcode is just bad at knowing when 
> the view is properly constrained, although I’m prepared to concede that there 
> are cases where it correctly complaining, even though the constraints *look* 
> complete to our meager human brains.
> 
> On top of that, Xcode is really lousy at diagnosing real layout issues at the 
> right level of the view hierarchy. It (pre-Xcode 11, I haven’t played with 
> the new version yet) would be unable to confirm that a view was properly 
> constrained if a subview wasn’t properly constrained, but would complain 
> about the parent view, not the subview.
> 
> On top of *that*, Xcode was incredibly bad at adding missing constraints. It 
> would often add constraints that didn’t actually fix the problem, leading to 
> other errors, or fail to add the constraints it said was going to add.
> 
> But there’s more! Xcode would *also* fail to re-evaluate constraints properly 
> *even after you or it fixed the problems by adding the right constraints*. 
> The error messages would often continue to be displayed, but if you quit 
> Xcode and started it again with the same project open, the errors would no 
> longer be there. (!)
> 
> As I said, I haven’t had a chance to find out whether Xcode 11 is any better 
> at all of this. The only advice I can give is to be persistent, to be 
> thorough, and to think outside the box (literally).

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