> On Nov 21, 2019, at 2:43 PM, Pascal Bourguignon via Cocoa-dev 
> <cocoa-dev@lists.apple.com> wrote:
> 
> Why couldn’t we have application developed once for a few users, and working 
> consistently over long periods, on a stable platform? 

Stable platforms don't make money. (Except maybe in the enterprise market where 
vendors sell support contracts for e.g. CentOS.)

> Currently the only solution would be to package such application in frozen 
> hardware and system software, which is not practical (users would need 
> different computers for each application!), and feasible (computers are not 
> really buillt to last more than a few year of usage).

Macs last quite a while. I have friends who still use ten-year-old MacBook Pros.

> Actually, things have changed. On Macintosh, basically an application 
> developed in 1984 against the Inside Macintosh (1.0) specifications still 
> worked in 1999 in the blue box with MacOS 9.1. 

Wellll … _some_ applications still worked. Most would crash, or even bomb the 
OS, or misbehave; because they weren't 32-bit clean, or wrote directly to 
screen memory, or made assumptions about internal data structures, or etc. etc. 
etc. Even those that worked would show a black-and-white UI, often in a 
non-resizable 512x350 pixel window.

This level of backward compatibility was one of the things that crippled and 
almost killed Apple in the '90s. (I know, I was there.) It was nearly 
impossible to move the OS forward because any sort of modernization — like 
memory protection or multithreading — would break tons of apps. That's why 
"Rhapsody" failed. 

—Jens
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