--- On Sat, 8/2/08, Matt R <[EMAIL PROTECTED]> wrote:

> I have read through Apple's drawing optimization guide
> and have been
> searching for a way of speeding these operations up, they
> are unacceptably
> slow. I have several 72dpi PNG image files (about 1024x768
> each) which I
> need to draw repeatedly into a standard NSView subclass
> over time. I would
> like to avoid using OpenGL directly if possible, it seems
> like there should
> be a faster way of drawing these other than NSImage's
> draw or composite
> methods.

You might try a CGLayer. It's designed for fast repeated drawing.

Cheers,
Chuck


      
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