--- On Sat, 8/2/08, Matt R <[EMAIL PROTECTED]> wrote: > I have read through Apple's drawing optimization guide > and have been > searching for a way of speeding these operations up, they > are unacceptably > slow. I have several 72dpi PNG image files (about 1024x768 > each) which I > need to draw repeatedly into a standard NSView subclass > over time. I would > like to avoid using OpenGL directly if possible, it seems > like there should > be a faster way of drawing these other than NSImage's > draw or composite > methods.
You might try a CGLayer. It's designed for fast repeated drawing. Cheers, Chuck _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]