I have read through Apple's drawing optimization guide and have been searching for a way of speeding these operations up, they are unacceptably slow. I have several 72dpi PNG image files (about 1024x768 each) which I need to draw repeatedly into a standard NSView subclass over time. I would like to avoid using OpenGL directly if possible, it seems like there should be a faster way of drawing these other than NSImage's draw or composite methods.
Should I be operating on the imageRep's directly? Will that help? Or does NSImages caching make that irrelevant after repeated draw calls? I'm assuming there must be a more direct way of drawing the .png's raw bitmap data in a faster more efficient way but I can't seem to find the proper method of doing this? Any help is *greatly* appreciated. Thank you. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]