I'm modifying frequently the pixels of the images, the way I found is creating a copy of the data (CGDataProviderCopyData(CGImageGetDataProvider(image));) modify the pixels and then create a new one. I'm facing performance issues and I fear that all this allocating and deallocating is not helping. Is there a way I could have access and modify the pixels of a CGImage without copying them?
Thanks, chr _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]