CGImage does not provide an efficient way to update , but maybe CGImage is not what you want. Where your image come from, why do you need a CGImageRef and what are you trying to do with it ?

Le 8 oct. 08 à 17:01, Christian Giordano a écrit :

I'm modifying frequently the pixels of the images, the way I found is
creating a copy of the data
(CGDataProviderCopyData(CGImageGetDataProvider(image));) modify the
pixels and then create a new one. I'm facing performance issues and I
fear that all this allocating and deallocating is not helping. Is
there a way I could have access and modify the pixels of a CGImage
without copying them?

Thanks, chr
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