On Nov 2, 2008, at 11:38 AM, Jeshua Lacock wrote:
It just occurred to me that I probably need my CAKeyframeAnimation declaration to be an array with a capacity to support the maximum number of animations I might have, and then use an available CAKeyframeAnimation to use for each occurrence of the animation. Going to test my theory out now...
Yes - that does the trick! I also had to create an array for my CALayers, because each one has to be in a different location....
I apologize for the wasted bandwidth - maybe it might help someone in the future...
Cheers, Jeshua Lacock Founder/Programmer 3DTOPO Incorporated <http://3DTOPO.com> Phone: 877.240.1364 _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]