> Furthermore, vtables are not mandatory in all cases/calls. A
> good optimizer (or properly written class) can overcome such
> dependencies in several cases - optimization is far easier to
> accomplish outside the constraints of the ObjC runtime. So you get
> faster messaging, and more optimization control from C++ objects.

In addition, in many cases where Objective-C would have one or more method
dispatches in innermost performance-critical regions, with C++/STL you will
have NO FUNCTION CALL AT ALL, but rather direct pointer-based data access or
inlined code. In my own testing, I've found that to be the biggest
difference, because Objective-C method dispatch is in fact pretty efficient
method dispatch.

-- 
Scott Ribe
scott_r...@killerbytes.com
http://www.killerbytes.com/
(303) 722-0567 voice


_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to