You could try setting it in a C++ constructor (in a source file 
with extension .mm).  Constructors for statically allocated 
objects run before main.  Typed in mail:

-----

    class EnableZombies
    {
        public:

        // Constructor
        EnableZombies ()
        {
            setenv ("NSZombieEnabled", "YES", 1);
        }
    };

    static EnableZombies ShaunOfTheDead;

-----

Paul Sanders.

On Jan 9, 2010, at 16:54, Graham Cox wrote:

> I'm getting something odd though. If I set NSZombieEnabled 
> during app delegate -applicationDidFinishLaunching: method 
> from my preference, a later deliberate over-release still 
> causes a EXC_BAD_ACCESS. If I set it as an environment 
> variable (Xcode launch arguments for my app) I get the zombie 
> logged as expected. In either case I can see that 
> NSZombieEnabled is YES, but directly setting it doesn't appear 
> to work.
>
> Any idea what I'm doing wrong?



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