You could try setting it in a C++ constructor (in a source file with extension .mm). Constructors for statically allocated objects run before main. Typed in mail:
----- class EnableZombies { public: // Constructor EnableZombies () { setenv ("NSZombieEnabled", "YES", 1); } }; static EnableZombies ShaunOfTheDead; ----- Paul Sanders. On Jan 9, 2010, at 16:54, Graham Cox wrote: > I'm getting something odd though. If I set NSZombieEnabled > during app delegate -applicationDidFinishLaunching: method > from my preference, a later deliberate over-release still > causes a EXC_BAD_ACCESS. If I set it as an environment > variable (Xcode launch arguments for my app) I get the zombie > logged as expected. In either case I can see that > NSZombieEnabled is YES, but directly setting it doesn't appear > to work. > > Any idea what I'm doing wrong? _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com