Just one more thought:

you could have a shell script build phase that runs whatever tool you're using 
to bump the build number and only run this when building the deployment 
configuration (e.g. by checking ${CONFIGURATION} in your script, or by 
activating the "Run script only when installing" checkbox in the script build 
phase, which seems to have the side effect of only executing during the 
deployment builds).

That way, your debug builds (during your development cycles) won't proliferate 
the build numbers, but any time you run a deployment build, the build number 
gets bumped...

</jum>


Am 06.02.2010 um 00:58 schrieb Stefan Wolfrum:

> thanks a lot for both replies!!
> 
> I don't know which approach to follow though.
> I'm currently not using a versioning system so maybe Jonathan's method is 
> sufficient.
> However, I like Gwynne's method, too...
> *sigh*
> 
> But at least: problem solved!
> 
> Thanks and sorry: I'll spend more time with Google next time before I ask 
> here. (And I know the Xcode mailing list now, too...)
> 
> Stefan.
> 
> Am 06.02.2010 um 00:09 schrieb Gwynne Raskind:
> 
>> On Feb 5, 2010, at 1:56 PM, jonat...@mugginsoft.com wrote:
>>>> 2) Right now the file doesn't get built new every time I build my 
>>>> application. So the number isn't increasing yet. How can this be achieved?
>>> I use the following in a script phase to get a perpetually increasing build 
>>> number.
>>> 
>>> #!/bin/bash
>>> # http://davedelong.com/blog/2009/04/15/incrementing-build-numbers-xcode
>>> buildNumber=$(/usr/libexec/PlistBuddy -c "Print MGSBuildNumber" Info.plist)
>>> buildNumber=$(($buildNumber + 1))
>>> /usr/libexec/PlistBuddy -c "Set :MGSBuildNumber $buildNumber" Info.plist
>> 
>> 
>> This taints your original Info.plist with changing data, which is annoying 
>> for version-controlled code. You can find the script I use at 
>> <http://blog.darkrainfall.org/?p=185>; it's a short AppleScript that tricks 
>> Xcode into doing the right thing.
>> 
>> -- Gwynne
>> 
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