Hello,

Neither I did figure out how to use David's code. I thought that overriding the 
implicit animation implies the use of layer actions. I can't see how 
> [layer addAnimation:rotation forKey:@"transform"];
can change the implicit animation.
Besides, most of my attempts resulted in a EXC_BAD_ACCESS crash, and the rest 
were not successful.

David, could you please be so kind and make your point a little more explicit ?
Thank you again !

@tino : when I set removedOnCompletion to NO for the first animation, the 
unwanted effect disappears, but the second animation gets occulted.

Rodolfo Niborski
http://itunes.com/apps/yiddishforkids1-alefbeys

Le 1 juin 2010 à 08:51, Tino Rachui a écrit :

> David, Rodolfo,
> 
> I'm interested in this too so please excuse me for interfering. What is the 
> root cause for Rodolfo's problem? He doesn't seem to set 
> 'removedOnCompletion' to 'NO' (default is 'YES' according to docu) so I'm 
> wondering if this could cause the unwanted effect (by the way I cannot see 
> the bad effect when I try the example in the simulator though).
> David I'm sure I miss the point but how does your proposed solution solve the 
> problem? I'd really like to better understand. 
> 
> Thanks,
> Tino
> 
> P.S. David, are you using 'kCAValueFundtionRotateZ' intentionally or is this 
> a typo, same for CATransform3DMakeRotation(...)?
> 
> 
> 2010/5/31 David Duncan <david.dun...@apple.com>
> On May 31, 2010, at 2:24 PM, Rodolfo Niborski wrote:
> 
> > My problem is that at the end of the first animation, the "Hello" message 
> > shows up in its initial position for a fraction of a second.
> > I've tried to set the fillMode of the first animation to 
> > kCAFillModeForwards with no effect.
> 
> What you want to do instead is set the transform of the layer rather than 
> trying to modify the animation to stick around. The code would be something 
> like this:
> 
> CABasicAnimation *rotation = [CABasicAnimation 
> animationWithKeyPath:@"transform"];
> rotation.valueFunction = [CAValueFunction functionWithName: 
> kCAValueFunctionRotateZ];
> // setup the rest of the animation as you did previously
> layer.transform = CATransform3DMakeRotation(M_PI, 0, 0, 1);
> [layer addAnimation:rotation forKey:@"transform"];
> 
> What this does is it creates a basic animation that does the rotation, and 
> then overrides the implicit animation that is created when you assign the 
> transform to the layer. In this example I use the CAValueFunction rather than 
> the extended keypath as this is more efficient and much more predictable, but 
> doing so requires 10.6.
> --
> David Duncan
> Apple DTS Animation and Printing
> 
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> 
> -- 
> -Tino

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