THANKS David! I understand and got the code to run smoothly. Again one step 
towards understanding CA better, I'm happy. :)

@Rodolfo: If you are interested I can send you my complete little sample 
project. Just let me know.

Regards,
Tino

Am 01.06.2010 um 19:08 schrieb David Duncan:

> On May 31, 2010, at 11:51 PM, Tino Rachui wrote:
> 
>> I'm interested in this too so please excuse me for interfering. What is the 
>> root cause for Rodolfo's problem? He doesn't seem to set 
>> 'removedOnCompletion' to 'NO' (default is 'YES' according to docu) so I'm 
>> wondering if this could cause the unwanted effect (by the way I cannot see 
>> the bad effect when I try the example in the simulator though).
>> David I'm sure I miss the point but how does your proposed solution solve 
>> the problem? I'd really like to better understand. 
> 
> The basic problem is the difference between the model and the render trees. 
> When you add an animation it only affects the render tree. So for example if 
> you ever queried the layer for the values you set, you would get back the 
> original value, not the animated value.
> 
> A common workaround for the issue that Rodolfo originally expressed is what 
> you mention, using fillMode=Forward and removedOnCompletion=NO, but the 
> problem there is that you have all of these attached animations that either 
> stick around forever, or that you have to manually remove. These properties 
> are provided for a reason, but in the general case they are unnecessary.
> 
>> P.S. David, are you using 'kCAValueFundtionRotateZ' intentionally or is this 
>> a typo, same for CATransform3DMakeRotation(...)?
> 
> 
> Typed into mail for the most part, so any typos are inadvertent :).
> 
> On Jun 1, 2010, at 5:01 AM, Rodolfo Niborski wrote:
> 
>> Neither I did figure out how to use David's code. I thought that overriding 
>> the implicit animation implies the use of layer actions.
> 
> The technique I outlined is best described as a temporary override of an 
> implicit animation.
> 
>> I can't see how [layer addAnimation:rotation forKey:@"transform"]; can 
>> change the implicit animation.
> 
> When an implied animation is generated, it creates an animation with a key 
> that is the key as what was set. That is, if you do this:
> 
> layer.opacity = 0.0;
> NSLog(@"%@", [layer animationForKey:@"opacity"]);
> 
> Then you will find an animation has been attached, so if you do this:
> 
> layer.opacity = 0.0;
> [layer addAnimation:myAnimation forKey:@"opacity"];
> 
> Then you will find that 'myAnimation' replaces the previously added animation.
> 
>> Besides, most of my attempts resulted in a EXC_BAD_ACCESS crash, and the 
>> rest were not successful.
> 
> Not sure what happened, but QA1620 
> <http://developer.apple.com/mac/library/qa/qa2008/qa1620.html> was recently 
> updated to show this technique.
> --
> David Duncan
> Apple DTS Animation and Printing
> 

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