On Nov 7, 2010, at 4:35 PM, eveningnick eveningnick wrote:

>> - Multiple threads, figure out your bug with synchronization around
>> AppleScripts (there is no reason the library would run slower just because
>> you add a new thread).
>> 
> I am not doing no synchronization at all, nor i need any for my application.
> I was thinking this is done by the framework, only because i was reading
> that NSAppleScript wasn't thread safe, and became so only lately. But as
> long as "we shouldn't care how is it built inside", i only assumed this
> thread safety had been provided in exchange of performance (when the apple
> events - this is how NSAppleScript allows the application to retrieve result
> value from applescript - are still received in the main thread, which
> suspends both threads or something). Well actially i get a general
> performance slowdown.

On >10.6 you can safely execute Apple scripts from a secondary thread (see 
previous thread on this matter). 

Well, I just checked this using an NSOperation object which executes a script. 
The operation can be alternatively executed on the main thread scheduled by the 
global queue [NSOperation mainQueue] or it can be executed on a secondary 
thread scheduled by any queue which you get via [[NSOperationQueue alloc] 
init]. There is no noticeable difference in the execution time of the script, 
which takes about 15 seconds. (As a contrived example, the script launches 
TextEdit which itself opens a text file of about several kByte. The script 
counts the words, builds a list of words and an internal sort routine sorts 
these words and returns the sorted list.)

The Cocoa app is just a few lines - and it doesn't require any thoughts on how 
to handle the run loop -- there is simply no need for this. There is no need 
for synchronization as well, unless you schedule a number of operations 
concurrently which modify the same object (say a file, or whatever).

I should note however, that a script is not "cancelable" -- it performs 
"atomically" regarding the NSOperation's main method. So, in order to make the 
NSOperation's main method interruptible, you need to partition your work in a 
sequence of smaller actions executed by one or more scripts. Then call them in 
sequence -- preferable in a loop. Before you execute the next script you check 
the cancellation state of the NSOperation. Just return from -main when someone 
had cancelled the operation. The operation can send messages about the progress 
to its delegate (note: custom NSOperation, which defines also an appropriate 
delegate protocol) in every loop as well, and may return a result when it 
eventually finished.

When the NSOperation executes on a secondary thread, the app's main thread 
isn't blocked and receives and processes input without any noticeable delay.

The most challenging task is probably to partition a given script, so that the 
task becomes interruptible when executed in a NSOperation.


Regards,
Andreas_______________________________________________

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