Thanks Jonathan, but that's exactly what I did, and I couldn't replicate the 
problem in my test project, which is why I'm saying that something outside the 
multithreading is screwing things up somehow, but that could be anywhere in 
23,000 lines of code, and I don't know what to look for. This is very much 
plain vanilla obj-c and core graphics code - there are no fancy behind the 
scenes tricks or anything that I am doing.

Regards

Gideon

On 08/12/2010, at 7:57 PM, jonat...@mugginsoft.com wrote:

> 
> Perhaps you can put together a simple test project that illustrates the issue 
> and we can try and replicate it separately.
> 

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