>> >> If I try and just compile the .mm that is where the errors come from >> referencing NSObjCRuntime.h and they are like: > > Sure looks like it's including Cocoa headers in a non Objective-C file. But > that doesn't fit with your description of what you're doing, so I don't know. > > You say the class is empty, do you include any headers?
.h: #import <Cocoa/Cocoa.h> @interface FxCocoa : NSObject { } @end .mm: #import "FxCocoa.h" @implementation FxCocoa @end Since this is a carbon project originally do I need to change any target settings, header paths to make this work? I just added the class, added Cocoa Framework and put cocoa.h in my .pch. -Jason_______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com