>>
>> If I try and just compile the .mm that is where the errors come from
>> referencing NSObjCRuntime.h and they are like:
>
> Sure looks like it's including Cocoa headers in a non Objective-C file. But
> that doesn't fit with your description of what you're doing, so I don't know.
>
> You say the class is empty, do you include any headers?
.h:
#import <Cocoa/Cocoa.h>
@interface FxCocoa : NSObject {
}
@end
.mm:
#import "FxCocoa.h"
@implementation FxCocoa
@end
Since this is a carbon project originally do I need to change any target
settings, header paths to make this work? I just added the class, added Cocoa
Framework and put cocoa.h in my .pch.
-Jason_______________________________________________
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