Thanks a lot Graham and John!
That did it :-)

2011/10/18 Graham Cox <graham....@bigpond.com>:
>
> On 18/10/2011, at 5:59 AM, John Pannell wrote:
>
>> Hi Nick-
>>
>> There is some composition of views needed to make this work.  Within 
>> GCDrawKit, find the GCZoomView class… make your custom view a subview of 
>> this (to adopt all of its zoomy goodness).  Then, make your custom drawing 
>> view the documentView of an NSScrollView.
>>
>> You'll now need to wire up some controls in the UI (i.e. some menu items or 
>> buttons) to call the various zooming methods that your view has now 
>> inherited from GCZoomView.  Once you're wired up correctly, everything will 
>> "just work" - the scroll view will respond to the size changes of your 
>> document, and your drawing will now scale up and down per the user's use of 
>> the controls you've provided.
>>
>> It is a really nice bit of code (thanks Graham!)
>
>
> Thanks ; you're welcome :)
>
> GCZoomView is independent of DrawKit, and can be downloaded and deployed 
> separately:  http://apptree.net/gczoomview.htm
>
> There may be small differences between this and the version you get in DK 
> however - DK's copy is possibly slightly more up to date.
>
>
>> The problem is i don't know how would it be right to implement Zooming
>> (similar to how graphics editors do it - by allowing the user to
>> select some area of the view with a selection rectangle, and, after
>> the mouseUp event happens, zoom in or out the view that is contained
>> within an NSScrollView.
>
> GCZoomView will help you do this, but it doesn't implement the mouse dragging 
> part, you'll have to do that yourself in order to define the rectangle, then 
> you can use [GCZoomView zoomViewToRect:] to adjust the zoom scale and scroll 
> to that rectangle. The zooming does not change the coordinate system of the 
> view itself, the view content is not aware of the zoom unless you 
> deliberately code it to be so.
>
> --Graham
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