Thanks. . 2011/12/4 Jens Alfke <j...@mooseyard.com> > > On Dec 1, 2011, at 5:51 AM, Nick wrote: > > I am wondering, does Apple allow applications to use non standard controls, > like completely "drawn-from-png" buttons and custom window that QuickTime > Player X uses for playback control? > > > Sure, there are plenty of apps with custom UI (many by Apple :) > > However, pay attention to Apple’s UI guidelines. Except in a game, don’t > use nonstandard controls gratuitously just because they look cool (even > though Apple does this all the time, sigh.) Or if you do, make them really, > really good-looking (this is what usually saves Apple :) > > Does Apple accept applications written using 3d party frameworks (Nokia > (ex Trolltech) QT+QML)? > > > Yes. However, if I were you I wouldn’t touch QT with a ten foot pole. I > haven’t seen any QT-based Mac app whose UI wasn’t total garbage. And this > does make a difference; Mac users are pickier about UIs than Windows or > Linux users. Having an attractive, intuitive UI can give your app a big > boost (there are blogs like BeautifulPixels that are drawn to pretty UIs > like moths to a flame), and having an ugly one will get you dismissed by > users/reviewers as “a lame port”. > > My advice is to factor out the UI layer from your app’s core engine (which > is always good practice anyway) with a clean C or C++ API between them, and > then write a native Cocoa UI in Objective-C or Objective-C++. This will > also be a big help if you later want to do an iOS version, since iOS’s UI > framework is different from the Mac’s. > > —Jens > _______________________________________________
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