On 26/05/2012, at 10:25 PM, Peter wrote: > On the other hand I have never seen/never tried to call AppleScript from > Cocoa in AppleScriptObjC terms - if this wording makes sense at all. I don't > remember reading about this in your book, which focuses of course on > accessing Cocoa from AppleScript.
It's not in the book, but it's pretty simple. You just need to stick to passing objects of the main classes (NSString, NSArray, NSNumber, NSDictionary, NSData) and coercing them in the receiving handler. So in this case you might have an AS "class" with a handler like this: on selectItemsInFinder_(arrayOfPaths) set arrayOfPaths to arrayOfPaths as list -- coerce from pseudo-pointer to AS object set fileList to {} repeat with aPath in arrayOfPaths set end of fileList to aPath as POSIX file end repeat tell application "Finder" to select fileList end selectItemsInFinder_ And you can call it as either a class or instance method: NSArray *array = *paths* [ASClassInstance selectItemsInFinder:array]; or: [[ASClassName alloc] init] selectItemsInFinder:array]; or: [ASClassName selectItemsInFinder:array]; -- Shane Stanley <sstan...@myriad-com.com.au> 'AppleScriptObjC Explored' <www.macosxautomation.com/applescript/apps/> _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com