Hello all, I have an app that's rendering QuickTime movies based on AVFoundation. It's multi-threaded via GCD, and has up 6 renders going at the same time.
I am getting un-explained crashes, or at least I can't explain them. The crashing thread is usually something deep in AVFoundation. I get things like this one: "AVAssetWriterStatusFailed - An unknown error occurred (35) - The operation could not be completed" When the crashes happen the has something like 2000 threads going, according to Activity Monitor, and all the Free RAM is used up. As a crutch I have implemented a throttling mechanism that basically waits a number of seconds before starting the next render - but it feels kludgy, and the app can still crash. My question is, besides properly releasing objects etc, is there any thing I can do to keep the number of threads down, or cause the system to spin down threads that aren't needed any more? Thanks for any pointers, Rainer _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com