On May 8, 2013, at 3:03 PM, Rainer Standke wrote: > When the crashes happen the has something like 2000 threads going, according > to Activity Monitor, and all the Free RAM is used up.
Even with 6 renders going on in parallel there's no way you should have 2000 threads. Something you're doing must be spawning endless threads. -- Seth Willits _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com