On May 8, 2013, at 3:03 PM, Rainer Standke wrote:

> When the crashes happen the has something like 2000 threads going, according 
> to Activity Monitor, and all the Free RAM is used up.

Even with 6 renders going on in parallel there's no way you should have 2000 
threads. Something you're doing must be spawning endless threads.



--
Seth Willits




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