On Thursday, 23. May 2013 at 2:03, Thomas Davie wrote:
> I'd really very strongly suggest that you just use Interface Builder. Your 
> user interface is essentially data, not code. I doubt (and hope) very much 
> that you don't write code to fill up a buffer with image data at runtime, 
> rather than storing images in data files. The same logic applies to your UI – 
> store your archived objects in a nib file, and use IB to edit them.

I'd very strongly argue with this statement … Personally, I do use IB just for 
common things like preferences window with standard controls, etc. I do use it 
rarely for other windows, views, … and if then just with custom NSView as a 
placeholder for things I do want to create in code. It's not that IB is 
horrible, but it's about personal taste, development speed and lot of other 
things. For example - try to precisely edit auto layout constraints in IB. 
Sorry, but this is nightmare - mouse heavily involved, … I'm much faster with 
my macros like …

  TM_NSLC_BINDINGS( _warningLabel, _closeButton );
  if ( _sticky ) {
    TM_ADD_NSLC_VISUAL( @"H:|-16-[_warningLabel]-10-[_closeButton(8)]-16-|" );
    TM_ADD_NSLC_VCENTER_RELATIVE_TO( self.closeButton, self );
    TM_ADD_NSLC_VISUAL( @"V:[_closeButton(9)]" );
  } else {
    TM_ADD_NSLC_VISUAL( @"H:|-10-[_warningLabel]-10-|" );
  }
  TM_ADD_NSLC_VISUAL( @"V:|-16-[_warningLabel]-16-|" );

… than with mouse & IB. And many more examples.

In other words, Interface Builder is not a must, not a dogma, it's just about 
each developer's taste what's better to use. Stick with whatever you do want 
and what's better for you. Both worlds have +- and the best thing you can do is 
to combine them.

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