I'm not disagreeing with anything about knowing/optimizing your real
bottlenecks.

But I did do hash table benchmarks a few months back:
http://playcontrol.net/opensource/LuaHashMap/benchmarks.html

CFDictionary I did not formally do in the benchmark, but I did run on
the side for curiosity. I found that the C-string to CFString
conversion ended up putting it at the bottom of the list in terms of
performance.


-Eric
-- 
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
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