Honestly my first question would be why not use GLKit (which the Xcode OpenGL 
ES template should be using by default) instead? It pretty much sets up all the 
expected bits for you.

On Jul 2, 2013, at 12:46 PM, Vincent Habchi <vi...@macports.org> wrote:

> On 2 juil. 2013, at 17:54, Vincent Habchi <vi...@macports.org> wrote:
> 
>> Uh, I just realized I had overlooked the call to EAGLContext 
>> presentRenderbuffer. It should work better when I add it.
> 
> It doesn’t work even with that call added. I don’t really grasp when the 
> CAEAGLLayer gets somehow hooked to the render buffer. Maybe I should ask on 
> the OpenGL list instead.
> 
> Vincent
> 
> 
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