Honestly my first question would be why not use GLKit (which the Xcode OpenGL ES template should be using by default) instead? It pretty much sets up all the expected bits for you.
On Jul 2, 2013, at 12:46 PM, Vincent Habchi <vi...@macports.org> wrote: > On 2 juil. 2013, at 17:54, Vincent Habchi <vi...@macports.org> wrote: > >> Uh, I just realized I had overlooked the call to EAGLContext >> presentRenderbuffer. It should work better when I add it. > > It doesn’t work even with that call added. I don’t really grasp when the > CAEAGLLayer gets somehow hooked to the render buffer. Maybe I should ask on > the OpenGL list instead. > > Vincent > > > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/cocoa-dev/david.duncan%40apple.com > > This email sent to david.dun...@apple.com -- David Duncan _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com