I found it helpful to start with a working sample code app. GLSprite was my mentor.
David On Jul 2, 2013, at 12:46 PM, Vincent Habchi <vi...@macports.org> wrote: > On 2 juil. 2013, at 17:54, Vincent Habchi <vi...@macports.org> wrote: > >> Uh, I just realized I had overlooked the call to EAGLContext >> presentRenderbuffer. It should work better when I add it. > > It doesn’t work even with that call added. I don’t really grasp when the > CAEAGLLayer gets somehow hooked to the render buffer. Maybe I should ask on > the OpenGL list instead. > > Vincent > > > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/cocoa-dev/rowlandd%40sbcglobal.net > > This email sent to rowla...@sbcglobal.net _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com