I found it helpful to start with a working sample code app. GLSprite was my 
mentor.

David



On Jul 2, 2013, at 12:46 PM, Vincent Habchi <vi...@macports.org> wrote:

> On 2 juil. 2013, at 17:54, Vincent Habchi <vi...@macports.org> wrote:
> 
>> Uh, I just realized I had overlooked the call to EAGLContext 
>> presentRenderbuffer. It should work better when I add it.
> 
> It doesn’t work even with that call added. I don’t really grasp when the 
> CAEAGLLayer gets somehow hooked to the render buffer. Maybe I should ask on 
> the OpenGL list instead.
> 
> Vincent
> 
> 
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